My portfolio as Product Designer grew in Dynematica, the game agency I founded
My portfolio as Product Owner grew in Dynematica, the agency I founded
some of the agency's clients
Roobia3D
Educational Software
Educational simulations – Project Type
School Districts – Client
2009 – Year
Product Designer – My job
2 3d Artists, 2 developers – Team



my contribution
I conceptualize the whole product. I was the Product Owner and I designed the User Experience
- Product Owner
- User Research
- UX Design
Interaction Design for Roobia 3D
UI - Special button interaction
The interactions to change a variable value was designed to simplify and make more intuitive the use of the software on an Interactive whiteboard

Home made Interactive Whiteboard


DAMALAB
Educational Videogame
Project Type – VideoGame
Client – Italian Space Agency
Year – 2012
My job – Product Designer
Team – 2 3d Artists, 3 developers
DAMALAB was an exciting project we developed together with the Italian Space Agency. They needed to find the way to talk to primary school students about space and about what’s their job and their relationship with NASA. We proposed to use a videogame for the purpose.
my contribution
Lead Game designer and the Interaction designer
- Product Owner
- UX Design
- Game Design







Sketch and project of the ISS




Projection mapping for art, entertainment and urban installations
Notte Piccante
Projection Mapping
Proj Type – 3 Urban Installations
Client – Catanzaro Municipality
Year – 2012
My job – Product Designer
Team – 3 devs, 2 3D Artists
3 Installations
Statue speech bubble
With Interactive Architecture we made the stunning statue of “Il cavatore” deliver messages from the people through a speech balloon. People could text the statue and it would deliver their thoughts to the rest of the city.
Speaking statues
A Facial Mapping experiment was made on the statue of Francesco Stocco, an Italian general. We projected a speaking face on the statue’s face to make it look like he was telling his own story to the people passing by.
Wall games
A Wall game was created to bring attention to a precious ancient building of the city, Palazzo Doria. We created a 3D version of the facade of the building on which we developed a videogame based on the geometry of the facade.
my contribution
After some research on the Projection Mapping technique, I found a way to make projections Interactive with the Nintendo Wiimote controller.
I designed the Muraviglia product and we started to make the experiments you see here
- Technological research
- Product Owner
Calvin Klein
Projection Mapping
Project Type – Art Installation
Client – Calvin Klein
Year – 2012
My job – Product Designer
Team – 2 3d Artists, 1 dev
Technology used in Muraviglia
Giant sensor bar
Two big lamps emitting in the infrared spectrum, became a huge sensor bar that Wiimote controllers were able to see at a significant distance



Wiimote Controller
We wrote a small API to map the controller coordinates system on the PC screen. Then we used them in Unity3D
Christie Projectors


3D Production tools
Lightwave 3D and Unity3D were the platforms used to develop the software and the assets.


The Bronzi di Riace are two famous statues found underwater in the south of italy in the early 70s. The statues date back to 450 b.c. and belong the the Hellenic period. They represent an incredible example of the sculptural art of the ancient Hellenic artists.
Bronzi di riace
National Tourism Campaign
Project Type – TV Commercial
Client – Calabria Regional Admin
Year – 2011
My job – Product Designer
Team – 2 3D Artists, external team

Failed projects

Interior design navigation
Architecture firms
The system we built was meant to allow home buyers to navigate and customize their house based on the house-plan alone
Anniversary Exhibition
Callipo Industry
It was supposed to be an itinerant exhibition for a big company that produces Tuna fish. We proposed a Tuna-can-shaped structure hosting three exhibition areas for Past, Present and Future of the company


Interactive Shop windows
Metropolis commercial center
We developed a prototype for interactive shop windows for street-level stores. The system would have offered services, information or catchy entertainment for people passing by the window
Gamification of Military training procedures
Selex
A company who build military equipment asked us to develop a gamified digital version of their training material for soldiers and technicians
